Needless to say, everyone was excited to have a chance to work on the game. SL: Back in early 2009, only a few months after the release of Fallout 3, we started to get the first inclinations that we were going to be working on the next installment of the Fallout franchise. After the success of Bethesda with the great Fallout 3, now the turn is for Obsidian, who released “Fallout: New Vegas”, a new installment of the game which bring us to a journey through the world of New Vegas, a post apocalyptic interpretation of Las Vegas.īelow you can read an interview with audio director Scott Lawlor, who tell us how the audio team created the amazing sound of New Vegas.ĭS: How early you started to work on “Fallout: New Vegas”? How was your relationship with the different dev teams on pre, pro and post stages? The gameplay style is fantastic, the technology is top notch and all the places and stories are really unique.
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